独立游戏项目​

Sense of Wonder Night 2024 (SOWN2024)

Selected Indie 80 (August 2)

Official introduction program​ (September release)

Judge

Steam特殊场所 (September 18)

展厅平面图 (September release)

Indie Game Area Special Events (September release)

Indie News (September release)

特别感谢

白金赞助商

  • Sony Interactive Entertainment (SIE)
  • Nintendo Co., Ltd
  • KODANSHA

金牌赞助商

  • HAPPINET CORPORATION
  • PLAYISM

白银赞助商

  • iGi

设备赞助商

  • ELSA Japan Inc.

Judge

Member of Selected Indie 80 Committee

Head of the Judging Committee

Honorary Director and Secretary General of the International Game Developers Association Japan (IGDA Japan), a non-profit organization.

Kenji ONO

Honorary Director and Secretary General of the International Game Developers Association Japan (IGDA Japan), a non-profit organization.

Kenji ONO

Lecturer at the Department of Digital Entertainment, Faculty of Engineering, International Professional University of Technology in Tokyo.
Journalist on game education.
Auditor of the Japan Game ScenarioWriters Association (JAGSA).
Major publications include "Serious Games" (Corona-sha, co-author).

Ex-Deputy Chief Editor of IGN JAPAN, Deputy Head of Business Design at Sankei Digital.

Shin IMAI

Ex-Deputy Chief Editor of IGN JAPAN, Deputy Head of Business Design at Sankei Digital.

Shin IMAI

He has been covering the Japanese indie game scene since the 2010s, and joined Digica in 2015 as Publishing Manager. At Sankei Digital, he is also in charge of promotion planning for AAA titles, hardware brands and various indie games. He also serves as an award jury at various gaming events.

Calappa Games CEO

Masafumi ONUKI

Calappa Games CEO

Masafumi ONUKI

Active in the doujin game scene since around 2010, he worked as a programmer for a game company before going independent in 2016.
In SOWN, he received the Audience Award in 2017 for "Ace of Seafood" and the Best Presentation Award in 2020 for "Fight Crab". He continues to develop new indie games.

KODANSHA GAME CREATOR'S LAB.

Yuki KATAYAMA

KODANSHA GAME CREATOR'S LAB.

Yuki KATAYAMA

Joined Kodansha Ltd. in 2018. Currently belong to the Creators' Lab.
After working as an editor for "FRIDAY" and "Monthly Shonen Magazine", he became the Chief of the Game Creator's Lab (GCL).
He checks on the production status of indie games supported by the GCL and manages the progress of the sales schedule.

Director of gamebiz, Inc. and Editor-in-Chief of gamebiz.

Hidehiko KIMURA

Director of gamebiz, Inc. and Editor-in-Chief of gamebiz.

Hidehiko KIMURA

Director of gamebiz, Inc. and Editor-in-Chief of gamebiz. After working for a securities media reporter and a game development company, he founded the web media "gamebiz" in 2010. He has been providing business information related to the entertainment industry, with a focus on the game industry.

Director AURYN

Kazunori KOMAGATA

Director AURYN

Kazunori KOMAGATA

In April 2021, KOMAGATA started his activities with AURYN Corp. Currently, he is developing the Vtuber business and planning and selling his favorite games, merchandising in collaboration with Vtuber, and PC peripherals. His favorite game genre is action games, and he especially likes dodd pictures and 2D exploratory games.

Kinugasa Research Organization, Ritsumeikan University

Jh Shin

Kinugasa Research Organization, Ritsumeikan University

Jh Shin

Shin is a postdoctoral researcher at Ritsumeikan University, Kyoto, Japan. She obtained her Ph.D. in 2020 at the same institution. She specializes in serious games and serious gaming approaches from a socio-cultural perspective, focusing on Japan and South Korea. Shin published "Questioning the Social Acceptance of Serious Games" (Fukumura Shuppan) in February 2024. Her work explores how games can make our world a better place. Shin also participates in projects at the Ritsumeikan Center for Game Studies (RCGS).

NPO OcuFes

Takeshi TAKAHASHI

NPO OcuFes

Takeshi TAKAHASHI

TAKAHASHI has joined Koei Co., Ltd. in 1998. Engaged in "Shin Sangoku Musou 1-4". In 2008, transferred to Creatures Co., Ltd. and worked as a director of "Pokepark". In 2013, we acquired Oculus Rift DK1 with a kick starter and started the VR software development and VR software presentation OcuFes (now Japan VR Fest). In 2014, became independent as a VR specialist. In the same year, OcuFes became an NPO corporation. Since then, he has been actively working for the spread of VR in Japan and VR developers in the world.

Chairman of Fukuoka Indie Game Association

Koji MURAKAMI

Chairman of Fukuoka Indie Game Association

Koji MURAKAMI

Koji Murakami first encountered indie games at the age of 39, when he was an architect, and began creating games in earnest. So far, he has created games such as "Dark Blood" and "Keribato!" and other games with beautiful dot-picture designs that are conscious of the good old days of the 90s. In 2022, he will launch the Fukuoka Indie Game Association to support indie game creators through game events and study groups.
In 2020, he will establish Asobuild.LLC. With the philosophy of "creating a fun world through play," he develops games and operates Metaverse. His hobbies are bonfires and cooking.

Member of SOWN Committee

Head of the Judging Committee

Game Journalist

Kiyoshi Shin

Game Journalist

Kiyoshi Shin

Professor, Graduate School of Digital Hollywood University. CEO of AI Frog Interactive, Inc. Author of "Metaverse Business Hegemony War" (NHK Publishing). He is also a regular contributor to ASCII's "Metaverse Presence".

Juan Gril

Juan Gril

For the past 25 years, Juan Gril has worked in Games, Interactive Media, and Augmented Reality. Juan has served different roles: programmer, game designer, producer. He founded his own game studio (Joju Games), and ran it successfully for 12 years.
Over the course of Juan's career, he has been part of teams that launched various AR applications, websites, and he has produced and designed more than 50 games. Among others, he has designed games for the following companies: Dreamworks, Disney, Jam City, Nickelodeon, Universal, 505 Games, Atari, GSN, MTV, and Comedy Central.

Videogame Ninja: Trusiga

Ramon Nafria

Videogame Ninja: Trusiga

Ramon Nafria

In 1992, Ramon realized at the age of 12 when he started playing videogames that it was the best medium to express himself. Since 1999, he has contributed to Spanish media such as Onez, Ociojoven, Anaitgames, Eurogamer, Videoshock and Vandal and produced games since 2003 in companies like Nerlaska, Gameloft, Digital Legends, Abylight, U Play, Blit Software and A Crowd of Monsters. He has been giving lectures about games at multiple universities, organizes Valencia Indie Summit, and the last game he has worked in is Alex Kidd in Miracle World Dx, the remake of the classical game from SEGA.

NPO OcuFes

Takeshi TAKAHASHI

NPO OcuFes

Takeshi TAKAHASHI

TAKAHASHI has joined Koei Co., Ltd. in 1998. Engaged in "Shin Sangoku Musou 1-4". In 2008, transferred to Creatures Co., Ltd. and worked as a director of "Pokepark". In 2013, we acquired Oculus Rift DK1 with a kick starter and started the VR software development and VR software presentation OcuFes (now Japan VR Fest). In 2014, became independent as a VR specialist. In the same year, OcuFes became an NPO corporation. Since then, he has been actively working for the spread of VR in Japan and VR developers in the world.

Director AURYN

Kazunori KOMAGATA

Director AURYN

Kazunori KOMAGATA

In April 2021, KOMAGATA started his activities with AURYN Corp. Currently, he is developing the Vtuber business and planning and selling his favorite games, merchandising in collaboration with Vtuber, and PC peripherals. His favorite game genre is action games, and he especially likes dodd pictures and 2D exploratory games.

Head of Indies Initiative
Sony Interactive Entertainment

Shuhei YOSHIDA

Head of Indies Initiative
Sony Interactive Entertainment

Shuhei YOSHIDA

Yoshida joined Sony Corporation in 1986, and joined the current SIE in February 1993.Since then, he has produced a number of software titles for the "PlayStation" platform, and in 2008 he was appointed President of SIE Worldwide Studios, the game production division of SIE.Yoshida has overseen development of franchises such as "God of War" and the "Uncharted" series. He was also involved in the development of the virtual reality system PlayStation®VR, which was launched in October 2016.
In Nov. 2019, Yoshida became the Head of Indies Initiative to promote indie games.

KODANSHA GAME CREATOR'S LAB.

Yuki KATAYAMA

KODANSHA GAME CREATOR'S LAB.

Yuki KATAYAMA

Joined Kodansha Ltd. in 2018. Currently belong to the Creators' Lab.
After working as an editor for "FRIDAY" and "Monthly Shonen Magazine", he became the Chief of the Game Creator's Lab (GCL).
He checks on the production status of indie games supported by the GCL and manages the progress of the sales schedule.

Kinugasa Research Organization, Ritsumeikan University

Jh Shin

Kinugasa Research Organization, Ritsumeikan University

Jh Shin

Shin is a postdoctoral researcher at Ritsumeikan University, Kyoto, Japan. She obtained her Ph.D. in 2020 at the same institution. She specializes in serious games and serious gaming approaches from a socio-cultural perspective, focusing on Japan and South Korea. Shin published "Questioning the Social Acceptance of Serious Games" (Fukumura Shuppan) in February 2024. Her work explores how games can make our world a better place. Shin also participates in projects at the Ritsumeikan Center for Game Studies (RCGS).

Calappa Games CEO

Masasi ONUKI

Calappa Games CEO

Masasi ONUKI

Active in the doujin game scene since around 2010, he worked as a programmer for a game company before going independent in 2016.
In SOWN, he received the Audience Award in 2017 for "Ace of Seafood" and the Best Presentation Award in 2020 for "Fight Crab". He continues to develop new indie games.

Content creator

Pocky

Content creator

Pocky

Pocky bought his first personal computer with his New Year's gift that he had been saving since he was in the second grade, and began posting live video games on YouTube.
He has been running his current YouTube channel since 2013, posting numerous gameplay videos focusing on horror games and indie games from overseas.
His YouTube channel has more than 3.5 million subscribers, and the total number of video hits has exceeded 3.8 billion.

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